Teragrowth
Role: Solo Developer & Artist
TeraGrowth is a gentle, cozy clicker game created in 48hrs for Spring 2D Jam '25. You build a living terrarium from a single seed. Players tend to their tiny ecosystem by watering plants, clearing pests, and watching as the jar fills with vibrant life, exploring the theme that growth cannot be contained forever.
Gameplay Video
Art & Asset Gallery
Concept & Art Direction
My primary goal for "TeraGrowth" was to create a specific aesthetic and mood, focusing on the art rather than on complex gameplay. As a submission for the Spring 2D Jam '25, I aimed to develop a gentle, hand-drawn art style inspired by cozy storybook illustrations.
The core clicker mechanics were intentionally designed to be simple and meditative. This was a deliberate choice to serve the relaxing, visual experience of watching the terrarium grow and evolve on its own, fitting the "cozy" theme of the game.
My Contributions
As the solo developer and artist for this project, I was responsible for all aspects of its creation from concept to completion.
Art & Visuals
Designed the complete visual style and hand-drew all 2D art assets, including plants, UI elements, and backgrounds, using Procreate.
Created the simple animations for plant growth and UI feedback.
Programming & Development
Developed the core clicker mechanics and the logic for plant growth and the day/night cycle using Unity and C#.
Implemented the UI systems, including the daily task checklist and interactive buttons.
Game Design
Designed the simple, relaxing gameplay loop and the daily task system to encourage gentle player interaction.
Managed the project scope to ensure a polished and complete experience was delivered within the 48-hour game jam deadline.
#13 / 89 in Graphics / Visuals (Top 15%)
#20 / 89 Overall (Top 25%)
Submitted 32 minutes before the deadline!
Achievements