Goblin Scoops

Role: Solo Developer & Artist

Goblin Scoops is a fast-paced arcade action game created for the Jame Gam #48. It's built on a humorous premise: a police officer who falls asleep on their break must defend their dreamland from an invading goblin, using only their ice cream as a weapon.

Gameplay Video

Art & Asset Gallery

Concept & Art Direction

Created for the Jame Gam #48, Goblin Scoops was an exercise in focus: creating a simple, satisfying, and memorable arcade experience. The concept is a whimsical dream battle where a police officer fights a dream-invading goblin using an ice cream cone. The entire design is built around making a single, polished gameplay loop that is simply fun.

Core Gameplay Loop

The gameplay rewards timing and positioning through three key mechanics:

  • Responsive Offense: Players launch ice cream scoops as projectiles, requiring them to lead their shots against the moving goblin.

  • High-Skill Defense: A timed blocking mechanic, rather than a simple hold, adds a layer of risk/reward and encourages skillful play.

  • Reactive Challenge: The goblin's varied attack patterns force the player to constantly observe and react, creating a fast-paced and frantic combat experience.

My Contributions

As the solo developer for this project, I was responsible for all aspects of its creation for the Jame Gam #48.

Programming & Development

  • Programmed the complete player controller and core mechanics (combat, health) in Unity and C#.

  • Implemented the projectile combat system, from aiming logic to hit detection.

  • Developed the goblin's enemy AI, including its varied attack and movement patterns.

  • Scripted the entire game loop, including the UI, scoring, and win/loss states.

Game Design

  • Designed the core arcade action loop to be fast-paced, challenging, and intuitive.

  • Scoped the project's features and mechanics to ensure a polished, playable game was completed for the jam.

Achievements

"Goblin Scoops" was ranked by the community from 58 total entries in the Jame Gam #48. The project placed highly in several key categories:

  • #17 Overall (Top 30%)

  • #16 in Polish (Top 28%)

  • #14 in Special Object Implementation (Top 25%)