Goblin Scoops
Role: Solo Developer & Artist
Goblin Scoops is a fast-paced arcade action game created for the Jame Gam #48. It's built on a humorous premise: a police officer who falls asleep on their break must defend their dreamland from an invading goblin, using only their ice cream as a weapon.
Gameplay Video
Art & Asset Gallery
Concept & Art Direction
Created for the Jame Gam #48, Goblin Scoops was an exercise in focus: creating a simple, satisfying, and memorable arcade experience. The concept is a whimsical dream battle where a police officer fights a dream-invading goblin using an ice cream cone. The entire design is built around making a single, polished gameplay loop that is simply fun.
Core Gameplay Loop
The gameplay rewards timing and positioning through three key mechanics:
Responsive Offense: Players launch ice cream scoops as projectiles, requiring them to lead their shots against the moving goblin.
High-Skill Defense: A timed blocking mechanic, rather than a simple hold, adds a layer of risk/reward and encourages skillful play.
Reactive Challenge: The goblin's varied attack patterns force the player to constantly observe and react, creating a fast-paced and frantic combat experience.
My Contributions
As the solo developer for this project, I was responsible for all aspects of its creation for the Jame Gam #48.
Programming & Development
Programmed the complete player controller and core mechanics (combat, health) in Unity and C#.
Implemented the projectile combat system, from aiming logic to hit detection.
Developed the goblin's enemy AI, including its varied attack and movement patterns.
Scripted the entire game loop, including the UI, scoring, and win/loss states.
Game Design
Designed the core arcade action loop to be fast-paced, challenging, and intuitive.
Scoped the project's features and mechanics to ensure a polished, playable game was completed for the jam.
Achievements
"Goblin Scoops" was ranked by the community from 58 total entries in the Jame Gam #48. The project placed highly in several key categories:
#17 Overall (Top 30%)
#16 in Polish (Top 28%)
#14 in Special Object Implementation (Top 25%)