DIMSUM HUSTLERS
Role: Gameplay Programmer, Game Designer
Dim Sum Hustlers – One of my first games, Dim Sum Hustlers is a 2D isometric cooking game inspired by Overcooked.
Players race against time to prepare and serve dim sum dishes across three unique levels.
Gameplay Video
My Roles
Designed and built the core cooking mechanics (recipes, cooking timers, plating, and serving).
Created three unique level layouts, each with different challenges to test player coordination.
Balanced gameplay pacing by tuning order frequency, scoring thresholds, and time pressure.
Collaborated with teammates across programming, art, and design to ship one of my first complete playable games
Cooking Mechanic
Game Mechanics
Crafting Recipes
Tools Used
Custom C++ Engine – Alpha Engine
(provided by SIT for student projects)
C++ for gameplay programming (core mechanics, recipes, and level logic).
Alpha Engine as the custom school-provided engine to build the game.
GitHub for version control
Alpha Engine
Takeaways
Dim Sum Hustlers was one of the first few games I ever created, and it gave me an invaluable opportunity to step into the roles of both game programmer and game designer.
Working with the Alpha Engine, a custom C++ engine provided by the school, allowed me to gain early hands-on experience building core gameplay systems and designing levels from the ground up.
Beyond programming recipes, cooking mechanics, and balancing gameplay, I also learned how important teamwork and collaboration are when bringing a project to life — coordinating with designers, and other programmers to ship a playable game. While the project wasn’t perfect, it remains an important milestone in my journey, showcasing how I grew from those early experiments into a more confident and capable game developer.